The course is designed for beginners. You’ll go through the full cycle of creating interior visualizations of varying complexity, from idea to final design. You will also learn the principles of creating 3D objects and environments. You’ll learn how to customize and create textures, work with light, animate, and embed models in a 3D scene.
After the course, you will be able to
- Create 3D models of varying complexity in 3ds Max for computer and mobile games, advertising, and interior visualization
- Work with concepts. Understand the basic algorithms for working with concepts. Correctly visually separate the elements of an object
- Create a single high-quality image using rendered images and render elements
- Create and customize textures and materials in Substance Painter and make the final render
- Use various modeling techniques and methods, as well as a variety of tools and select the appropriate ones to create realistic 3D objects and game environments
- Understand the requirements for a 3D model in post-production and create interior visualization
- Create realistic renders with Substance Painter, bake textures, adjust light and scene, apply texture, and work on edges
- Select references, understand the customer’s technical specifications, and understand what they need. You will learn where to look for inspiration for your model and select references
Course program
- Introduction to the 3ds Max environment
- Spline modeling in 3ds Max
- Modifiers as a way of modeling
- Overview and work with Editable Poly
- Strengthening modeling skills
- Visualization, lighting, scanning
- In-depth texturing
- Creating an interior
- Introduction to Substance Painter
- Creating an exterior composition
- Creating a robot and its animation.
- Development of a course project